Zak Schiller
Zak Schiller
Senior Character Artist
Los Angeles, United States

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Skills

High-poly ModelingLow-poly ModelingCharacter ModelingHard Surface ModelingConcept ArtRetopologyUV MappingTexture BakingPBR TexturingMaterial CreationSkin WeightingRenderingAgile Production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
TopoGun
TopoGun
UVLayout
UVLayout
xNormal
xNormal
NDO
NDO
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Unity
Unity
R3DS Wrap
R3DS Wrap

Productions

    • Video Game
      R.B.I. Baseball 18
    • Year
      2018
    • Role
      Character Artist
    • Company
      MLB Advanced Media
    • Video Game
      Home Run Derby VR
    • Year
      2018
    • Role
      Character Artist
    • Company
      MLB Advanced Media
    • Video Game
      At Bat VR
    • Year
      2018
    • Role
      3D Artist
    • Company
      MLB Advanced Media
    • Mobile Game
      Home Run Derby
    • Year
      2018
    • Role
      Character Artist
    • Company
      MLB Advanced Media
    • Mobile Game
      Outthink Hidden
    • Year
      2017
    • Role
      Character Artist
    • Company
      IBM
    • Video Game
      Forma
    • Year
      2016
    • Role
      Tech Artist
    • Company
      Fake Love
    • Video Game
      I-GAME
    • Year
      2015
    • Role
      Character Artist
    • Company
      IPKeys Technologies

Experience

  • Senior Character Artist at Sphere Studios
    Burbank
    August 2019 - Present

    Character artist for unannounced MMO

  • Character Artist at Major League Baseball Advanced Media
    New York, United States of America
    December 2016 - August 2019

    - Character work for our console series 'RBI 2018' as well as 'RBI 2019' and 'RBI 2020'

    - Creating realistic models of MLB athletes using 3D scan data as well as modeling and simulating accurate and seasonally specific uniforms for the characters.

    - Character work for our mobile series 'Home Run Derby'

    - Various 3D work on VR and AR applications

  • Lead Character Artist at Fake Love
    Brooklyn, United States of America
    October 2016 - January 2017

    - Created ten unique characters of historical figures for an Augmented Reality App.

    - Sculpted facial likeness, modeled period specific clothing and baked/optimized assets for Unity.

    - Managed a team of other artists.

  • Character Artist at Autodesk
    United States of America
    February 2016 - May 2016

    - Created character and creature models for in-game cinematics.

    - Responsible for high resolution sculpting, game ready model, UV setup and texturing.

  • Character Artist / Technical Artist at Fake Love
    Brooklyn, United States of America
    March 2016 - April 2016

    - Created and managed materials, particles, lighting, models and textures for a multiplayer virtual reality game using the Oculus and Unreal Engine 4.

  • Character Artist at IPKeys
    Eatontown, United States of America
    July 2015 - February 2016

    - Created character models for military game simulations.

    - Responsible for high resolution sculpting, game ready model, UV setup, texturing, LOD creation, material application and UE4 engine implementation.

  • Environment Artist at High 5 Games
    New York, United States of America
    February 2014 - July 2014

    - Modeled environment and prop assets used in cinematic events. I constructed these scenes

    based on 2D concept art I was provided with.

    - Responsible for asset creation, UV setup, texturing, materials and set dressing within Maya.

  • 3D Modeler / UI Artist at Volcanic Lightning Games
    United States of America
    October 2013 - July 2015

    - Created visual content for use in mobile iOS game running in Unity.

    - Responsible for concept art, modeling hard surface assets, UV setup, textures, materials and

    engine implementation.

    - Designed menus and rendered 3D models as 2D assets for UI art.