Dock Worker
Zak schiller wrkr render comp 1
Zak schiller wrkr render comp 2
Zak schiller wrkr render comp 3
Zak schiller dockworker comp

I created this character for a recently shipped title. The high rez mesh was sculpted in Zbrush and for the first time I used Marvelous Designer to create the clothing. The textures were all done using Substance Painter for the PBR workflow and the final game rez character was ultimately loaded into UE4. These are some renders I took using Marmoset Toolbag.